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Winboard itself does not support auto directly, although you can use Eberhard Boerger's Winboard auto adaptor which we will refer to Winboard auto adaptor from now to connect with any other auto interfaces. Before this is a complicated subject, I have subdivided it in the following way. The first section , lists 3 ways of using auto The first method of using auto is to link up 2 auto enabled interface.

The second method is to link up a auto interface and a Winboard interface and the last is an experimental way to link up 2 winboard interfaces through a auto winboard adaptor. This section will explain how to set up such a link between interfaces and explains why it works in general terms.

Because linking two auto interfaces together is simple, the rest of the article will concentrate on the other 2 methods. The next section will introduce the common interfaces and engines that will be used in the specific examples covered in the next section.

The last section will state the steps needed for each method, before ending with a specific example. To link up 2 auto enabled interfaces for example Arena and Fritz is simple ,and requires no auto adaptors at all. The basic steps involve setting up the 2 engines in different interfaces, and startup the auto option.

One thing to note is that, unlike normal engine versus engine matches in the same interface, the option to play such a match through auto is usually accessed under a different menu.

Usually "two machine match" or something similar. Note: In this case, both interfaces will only have one active engine not so for the next case as you will see , so it doesn't really matter if both are "white" before the game begins. If setup correctly, the engine in the slave interface will automatically play black. Although Winboard interfaces generally do not support auto, Winboard auto adaptor enables you to connect to auto interfaces.

On the Winboard compatible interface, you set up a normal match between 2 engines. The catch of course is that one of the other "engines" is actually the Winboard auto adaptor.

Of course the winboard adaptor is not an engine at all, but a middleman to relay moves sent from the auto interface. Furthermore Rebel's average ply-depth was 10 plies deep based on all games. Picture-3 : example of a game played between Rebel Century 1. The move Qd2 is played twice, Rebel having won twice. The ply-depth, score and main variation is also given for The latter is only possible with Rebel-Century and Rebel-Tiger as these 2 programs are the only ones that write the full main variation to stored games.

With other programs the depth, score and the move played is visible. Picture-4 : is perhaps the most fascinating option of CAT databases. When a position is found in the CAT database it will use the information and most of the time Rebel Century 3.

The screenshot shows this in action, within a few seconds the fist 11 plies are done and Rebel is going one ply deeper. The engine when information is found in the CAT database mainly will rely on Rebel's own analyis but the engine on request will also use the data of other chess engines.

When this option is activated Rebel is happy to play from other opening books in this way being always longer in the book than the opponent! When Rebel plays a book move from another opening book than its own the counter "Book Hits" is incremented. When the Rebel engine uses an entry from the CAT database for its calculations the "Engine Hits" counter is incremented.

See Picture Organizing positions with CAT Besides storing games in a CAT chess tree you can also import positions test suites in a CAT chess tree with analysis from several chess programs and compare the results to make up your mind which engine does the best job in a particular position.

Picture-5 : the critical position of game-7 of the Anand-Rebel match in Rebel The winning move Picture-6 : 1. Rebel then played 1. Rxb4 is the much better move. Apparently this is still a difficult move for many chess programs. Even Rebel Century 3. There are several advantages for you the end-user but also for the Rebel chess engine. If for instance the statistic for 1. If the move 2.

If you have a bad score against Rebel with 1. Picture-9 : an example made from the games played against various computer opponents shows one of the critical positions of the Najdorf defence of the Sicilian. White has many posibilities. The statistic show how well or bad Rebel did. CAP is the initiative of Danniel Corbit who with his team has analyzed over 1,, positions on very long time controls.

The second nice thing about CAP is that all analysis contains the main variation of each engine. The one million CAP data is full of positions of well known computer test suites. I want to know more, move me to the Computer Analysis Project pages. Output from Rebel's engine-engine matches by playing many matches you automatically make Rebel a bit stronger! Output from the popular ChessBase engine-engine matches. Load a CAT database. Import CAT via Rebel databases. Jump to: navigation , search.

Category : Industrial Heritage Trail. Navigation menu Personal tools Log in. After pressing the "Print" button on the scale, key typed the quantity number of pieces directly into a Google Docs spreadsheet running in our browser:.

If you're currently manually typing data into an application, you can also use it with key! The target application cannot tell the difference between an actual key pressed on the keyboard and a key "pressed" by key.

The keystrokes sent by key will go to whatever application has focus at the time. Please consult our documentation for further information. Steps 1 to 4 have to be completed only once, all settings are saved and loaded automatically.



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