Excellent game overall - but an end game or prestige system would be awesome. Looking forward to the next version. Unfortunate, you can't revert if you accidentally buy Advance Orb, nor can you downrank spells. My mistake for buying it in the first place, but that really needs a "whoops, I don't want this 'upgrade'" option. Still think this is awesome, played to the 'end' - all upgrades except the 'Raw Skill' as amber is soft capped I think. Join the discord to get weekly progress reports!
I'm looking to get the next major version out by the end of July or the beginning of August! The promised time has come! It really doesn't deserve this treatment, I hope you'll take responsibility.
If your playing on Firefox, you can turn off the Enhanced Tracking Protection to keep your saves! I'll be looking to add Export and Import save for the next major version, but there is not much else I can for the WebGL version at the moment. Itch and Firefox's ETP do not play well together. Not sure if I'm missing something, but I seem pretty hard stuck on 'Space' capacity.
But Supply Chest costs 66 million wood, while my Space capacity is capped at 67, Once selected, Enchant can be disabled and its conductor buff seems to remain.
This doesn't feel right, I'm assuming it's mean to temporarily buff the active conductor? I'm having a bit of an issue--I keep getting stuck when things start costing more than knowledge. Right now I have 5 types of upgrades on the table, but only one that I can actually do because the rest cost more knowledge than I can hold.
Is there something I'm missing here? I basically beat the game almost everything fully upgraded , then my game crashed due to activating the time acceleration spell with too much spell power. After reloading I realized that it didn't save at all. You can make 2 power heavy hasten spells and just make them reduce each others cooldowns and just keep the massive cdr active always. You can make the Mega potion empower itself and just make a massive mega potion that gives a huge buff to potions.
One minor suggestion is that is it possible to make "augmentation glyphs" a plug-in effect instead of a separate spell? In the latter case one needs to manage multiple spells, in the former case I just need to upgrade and manager one spell? I absolutely love the Alchemy-like mechanic of making new spells using your glyphs.
It's an unusual, as far as I know novel, mechanic in clicker games, and there's a sense of joy and discovery that really feels like you're just learning how to use your magic crystal ball. Love how you're able to use two copies of differently-augmented spells. Or perhaps you're able to use two copies of the same spells normally? I think it should bring up some interesting potential combination strategies, though I can't think of any that's better than using two of the spell you want to gather resources with right now.
And this glyph-combination mechanic is a lot of fun. I'm doing strategic thinking that I don't usually do in clicker games which are usually more basic math and on-the-fly stuff. I wish there was some mechanic that showed what augmentations were added to a spell without having to hover over it , to differentiate the non-augmented and augmented spells which currently look identical other than their numbers, such as an obvious set of icons or a colored bar.
For balance issues: when your mana gain reaches the point where you can cast Enskill and possibly Enrich Amber constantly, your skill gain goes through the roof, and all upgrades are outclassed. My major focus for the next week or so is going to be rebalancing. Stay tuned for the next version :. Confused by a couple things. More than half of the available upgrades require "Amber", a resource I have not seen after hours of play. It may not look like much at first, but we have a feeling you'll be earning trillions of points in no time.
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